CTSClean the Supermarket Wiki
Core tool

Clean the Supermarket Calculator

Plan which aisles to clear, estimate your cleanup time, and choose the next upgrade based on your current stage. The tool is designed for real route decisions, not fake hidden formulas.

Updated July 1, 2026

Route planner

Select the dirty aisles you want to clear. The planner keeps front aisles before back aisles to reduce walking.

Estimated route

A1 -> A2 -> A3

2 min

This is an editable estimate, not an official formula. Time your own run once and adjust seconds per aisle.


Upgrade planner

Carry Capacity

Build your first runs around fewer repeat trips.

Tier S

Carry Capacity

Buy first

Tier A

Move Speed

After early carry

Tier A

Auto-Sort

Mid game

What this planner solves

The biggest slowdown in Clean the Supermarket is not picking up items; it is walking without a plan. When you run from produce to snacks to dairy with half a carry stack, every shelf takes longer than it needs to. This calculator helps you choose a route, estimate the time cost, and match your next upgrade to the part of your run that feels slow.

Use it when the floor has several messy aisles, when your team wants to split work, or when you are deciding whether to spend on Carry Capacity, Move Speed, or a support ability. For item locations, keep the item lookup tool and wiki reference open beside the planner.

Honest estimate
The game does not publish stable route formulas or upgrade prices for this tool. You control the timing input, so the result improves after every run you measure.

How to use the planner

  1. 1

    Select the dirty aisles

    Tick only the lanes that still need work. If one aisle is already nearly finished, leave it out and come back later instead of forcing a long route.

  2. 2

    Set seconds per aisle

    Start with the default, run one route, then adjust. Solo beginners usually need more time; organized co-op teams can lower the value.

  3. 3

    Follow the suggested order

    The current logic groups front aisles before back aisles because that avoids many early backtracking loops.

  4. 4

    Pick your stage

    Choose the stage that best describes your run. The upgrade planner recommends the type of upgrade that fixes that stage, not a made-up exact price.

Practical route examples

Beginner

A1 ? A2 ? A3

Use this when you are learning labels. Produce, bakery, and dairy teach the category pattern without sending you deep into the back aisles.

Full sweep

A1 through A10

Use a front-to-back sweep when every section is dirty. If you play with friends, split front and back zones rather than all chasing the same shelf.

Late cleanup

Back-zone focus

If the front is stable but snacks, household, meat, or pantry items pile up, select only those aisles and recalibrate time for longer travel.

How the upgrade recommendation works

The recommendation follows a simple bottleneck rule. If you keep making repeat trips, Carry Capacity usually matters most. If you already carry full loads but the route takes too long, Move Speed becomes stronger. If shelves are crowded and you misplace small products, support upgrades become more useful.

This is why the tier list ranks consistency above flashy late-game help. A clean route plus a practical upgrade path beats random spending.

Tool assumptions and limits

The planner does not claim official prices, hidden formulas, exact rewards, or guaranteed completion time. It turns your own inputs into a practical route and upgrade suggestion.

Helpful next pages

How this page stays accurate

Frequently asked questions

Is the cleanup time exact?

No. It is an estimate based on your seconds-per-aisle input. Use it to compare routes, then adjust after a live run.

What upgrade should I buy first?

Carry Capacity is the safest first pick because it reduces repeat trips immediately.

Can I use this with a squad?

Yes. Lower the seconds per aisle if your squad splits lanes and clears shelves faster, or plan separate front/back routes.

Why not add official prices?

Exact prices were not source-backed in the current research set. The tool avoids unsupported numbers and focuses on decisions players can verify in-game.